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3D Texturing & Lighting Course Training Institute

Create stunning visual surfaces and cinematic lighting with the 3D Texturing and Lighting Course at IVY Computer Education. Learn UV mapping, PBR texturing in Substance Painter, lighting setup in Maya and Arnold, and post-production compositing — transforming raw 3D models into photo-realistic, production-ready assets.

3D Texturing Lighting Course Training  Institute

Why Learn 3D Texturing & Lighting?

  • Texturing and lighting define the visual quality of 3D work.
  • Substance Painter is the industry standard for PBR texturing.
  • Lighting artists are in high demand in VFX studios.
  • Skills used in film, games, advertising and product design.
  • PBR workflow is used across all modern 3D pipelines.
  • Complements modelling, rigging and animation skills.

The difference between a flat 3D model and a stunning visual is texturing and lighting. These two disciplines determine how realistic and appealing a 3D scene or character looks, making texture and lighting artists indispensable in any production pipeline.

Who Can Learn This Course?

This course is suitable for students, freshers and working professionals alike.

Students

School, Diploma and Degree students.

Beginners

Anyone starting fresh in this domain.

Job Seekers

Build job-ready, in-demand skills.

Diploma / ITI Holders

Add practical industry skills.

Career Switchers

Ideal for those changing domains.

Working Professionals

Upgrade and re-skill for growth.

Career Opportunities

3D Texturing & Lighting Course Training Institute opens doors to high-growth career roles.

Texture Artist

Create and apply textures for 3D assets.

Lighting Artist

Set up lights for 3D scenes and characters.

VFX Lighter and Shader TD

Shade and light VFX shots for film.

Product Visualiser

Create marketing renders with PBR materials.

Architectural Lighting Specialist

Design lighting for architectural visualisations.

Game Texture Artist

Create PBR textures for game engines.

3D Texturing & Lighting Course Training Institute — FAQs

Frequently Asked Questions

60–80 hours depending on the batch.

Substance Painter, Autodesk Maya, Arnold and After Effects.

Basic 3D modelling knowledge is recommended.

Yes. PBR metalness/roughness workflow in Substance Painter is covered thoroughly.

Yes. Character and environment texturing and lighting projects are included.

Yes. An online verifiable certificate is provided.

Yes, both modes are available.

Texture Artist, Lighting Artist, VFX Shader TD and Game Texture Artist.

Enquire Now

Get Course Details, Fees Structure and Demo Session Information.

How to Enroll in this Course

Please choose from the options below to enroll in this course

Working Professionals

Apply here if you are a Working Professional

  • Click on the below button if you are already working and want to upgrade or switch you domain
Apply Now

Job Seekers

Apply here if you are a Job Seeker

  • Click on the below button if you are looking for a Job Placement assistance after the course
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